Search found 34 matches

by =(eGO)=GoldenPSP
18 Oct 2015 17:40
Forum: General Discussion
Topic: What happend with gamers these days?
Replies: 9
Views: 7938

What happend with gamers these days?

Hyperbole much? I've said now in multiple threads that I like what they were trying to achieve, but there is a fine line between "challenging" and "tedious". I do like how they have redone some of the spawn tables. barns are now useful again etc. And granted Origins has always be...
by =(eGO)=GoldenPSP
18 Oct 2015 17:18
Forum: General Discussion
Topic: Progress on Skills impossible?
Replies: 18
Views: 17940

Progress on Skills impossible?

To complete the 1.X Mechanic i needed ~70 Scrap Metals, ~70 Windscreen Glasses, ~90 Wheels, 120 Engines. I hope it is bugged at the moment, because if you need the same amount of truck parts for Level 2 and Heli parts for Level 3 its a f** Joke. I also got no message "experience gained". ...
by =(eGO)=GoldenPSP
16 Oct 2015 17:44
Forum: General Discussion
Topic: 1.8 first impression
Replies: 32
Views: 23956

1.8 first impression

It has been pretty difficult for my group as well especially playing on a full 60 slot server. My biggest hang up is shaking off my old habbits on how i do stuff and what my priorities should be. Honestly i enjoy things being more difficult but i know i am probably in the minority. It will probably...
by =(eGO)=GoldenPSP
28 Feb 2015 23:23
Forum: Technical support
Topic: Sector B Guards all laying down??
Replies: 12
Views: 14311

Re: Sector B Guards all laying down??

Wow I was coming to the forums today to post this exact issue but others beat me to it. We too have noticed this issue where the Sec B quards are all prone, and tend to not shoot back. This has been through several reboots and settings changes.
by =(eGO)=GoldenPSP
10 Feb 2015 18:33
Forum: General Discussion
Topic: Sector B Mayor Spawns?
Replies: 4
Views: 4840

Re: Sector B Mayor Spawns?

I don't think he is a guaranteed spawn to begin with.
by =(eGO)=GoldenPSP
26 Jan 2015 04:40
Forum: General Discussion
Topic: Proposal for a new lock system for vehicles
Replies: 15
Views: 13344

Re: Proposal for a new lock system for vehicles

Here's a tip for you....this thread is aimed at the devs to redo the lock system...as a fact it is not being used by the majority of servers as it now stands...I like the idea of a lock system but I would rather see vehicles be god moded after being locked than simply being blown up as a remedy for...
by =(eGO)=GoldenPSP
26 Jan 2015 02:29
Forum: General Discussion
Topic: Proposal for a new lock system for vehicles
Replies: 15
Views: 13344

Re: Proposal for a new lock system for vehicles

Man I wish kids would read the whole thread before wading in...most servers have turned the lock off...including ours..Why?...because players think it sucks the way it is...so understand that or not the point is ..lets try to make it better...players have spoken...if the lock system is to make a re...
by =(eGO)=GoldenPSP
25 Jan 2015 19:40
Forum: General Discussion
Topic: Proposal for a new lock system for vehicles
Replies: 15
Views: 13344

Re: Proposal for a new lock system for vehicles

I'm sorry but I fail to see where the problem lies. In most cases it isn't terribly difficult to destroy a vehicle to begin with. So if you can't crack the lock, just blow it up, and then go fix it up for yourself after the next restart (if your goal is to get control of said vehicle). Or ambush the...
by =(eGO)=GoldenPSP
14 Jan 2015 23:19
Forum: Bug Reports
Topic: 1.7.9.5 Bugs
Replies: 16
Views: 26684

Re: 1.7.9.5 Bugs

We have found a bug with the new vehicles, at least the Beast and Taviander so far.

If you load them onto the flying fortress, when you take them back out you cannot get in them as a driver or passenger at all until the next server restart.

* FIXED
by =(eGO)=GoldenPSP
14 Jan 2015 15:00
Forum: General Discussion
Topic: So about the Beast
Replies: 2
Views: 2709

Re: So about the Beast

I stand corrected then. After trying the smaller bridge, and remembering how tight the big bridge is even for a Ural, I opted to not drive all the way around to test. We just loaded it in the FF to bring back.