What do you need for the FF

Find tutorials or share yours with other survivors.
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jammymutt2
Posts: 3
Joined: 27 Oct 2014 13:10

What do you need for the FF

Post by jammymutt2 »

Whats needed for the Flying Fortress please? I searched and cant find a list. Thanks.
Mace
Posts: 51
Joined: 05 Aug 2014 06:55

Re: What do you need for the FF

Post by Mace »

To repair the flying fortress you will need:

• 4 Engines (1 per cabin)
• 4 Rotors (1 per cabin)

• 4 Hydraulic Pumps (1 per cabin)
• 24 Hydraulic Pipes (6 per cabin)

• 24 Electrical Circuits (6 per cabin)
• 8 Fuel tanks (2 per cabin)
• 16 Scrap-metal (4 per cabin)

• 12 Flight Computer Chips (3 per cabin) .

• 1 Pressure carburetor
• Toolbox

Where to find a pressure carburetor?

The location of the pressure carburetor is found near T353 crash site..

Where to find electronic circuits?

The electronic circuits needed for the flying fortress can be extracted from special cargo that where developed in the X16 lab in the Yantar facility near Prypiat’. A shipment of these were onboard a flight 353 which were scattered in midair over Taviana / Novistrsana - The best way to locate these small containers is by using radios (walkie-talkie) which can pick up signal emitted by the electronic circuits when nearby.

Important Notes: Radios can be found at the survivors camp with its inhabitants.
Cargo boxes are using the new Dynamic loot system , location of the electronic circuits will change in each server restart. Only 50 % of the cargo boxes will contain the electronic circuits.

Where to find the Hydraulic pumps

Hydraulic pumps can be found in old military bunkers, it was used as part of the ventilation system. These bunkers are scattered all over the Taviana.

Important Note: Hydraulic pumps use the Dynamic loot system ,Spawn location of the Hydraulic pumps will change in each server restart. Only 50 % of the bunkers will contain loot.


Loading a vehicle on the flying fortress


Making sure that you have the towing rope item in your inventory; approach the flying fortress and select the “Connect towing cable to FF” action from the action menu; afterwards approach the vehicle you want to load (making sure that you are looking at it) and that you have a wheel clamp in your main inventory, and select “Load vehicle to FF” from the action menu. The vehicle will disappear and appear covered with a cover onboard the flying fortress.

Unloading a vehicle from the flying fortress

Move in to the pilot seat and select the “Unload vehicle from FF” action from the action menu. The vehicle will appear in the rear of the flying fortress.

How to lock the flying fortress

Only the pilot can lock the flying fortress if they have an EIL locker and battery in their main inventory by selecting the “Lock Flying Fortress” action from the action menu. The battery will disappear from your inventory after each use as the coder requires a lot of electricity and discharges batteries very fast.


How to unlock the flying fortress

The flying fortress can be unlocked by anyone who knows the password using the EIL locker. It requires 1 battery per use and must be in your main inventory. To unlock the flying fortress with it, simply approach it and select “UnLock Flying Fortress” from the action menu.

Decoding security the flying fortress to gain access

Say you forgot your password… or you want to steal a flying fortress. A very rare device called the “EILSC Tool” has been developed to crack the password. It requires 1 battery per try but success is not 100% guaranteed.
Last edited by Mace on 29 Oct 2014 14:41, edited 1 time in total.
jammymutt
Posts: 31
Joined: 29 Oct 2014 09:30

Re: What do you need for the FF

Post by jammymutt »

Thanks altohugh im not sure where the t353 crash sit eit but i presume sector b? Thank you.
stealth#
Posts: 83
Joined: 09 Aug 2014 02:22

Re: What do you need for the FF

Post by stealth# »

no, its not on sector b. have a look in the opposite direction. good luck :D
jammymutt
Posts: 31
Joined: 29 Oct 2014 09:30

Re: What do you need for the FF

Post by jammymutt »

I found a post where someone had posted a map for the radio caches to get electrical circuits but cant find it now , would anyone know where i can find it pretty please.
Mace
Posts: 51
Joined: 05 Aug 2014 06:55

Re: What do you need for the FF

Post by Mace »

jammymutt wrote:I found a post where someone had posted a map for the radio caches to get electrical circuits but cant find it now , would anyone know where i can find it pretty please.
http://puu.sh/bDheD/7e3ca6b6d1.png

078195 Bled Castle
093204 Nuke Plant
082168 Near Krazno AF
097141 Isle Piran
098160 Isle Myet
111159 Isle Oliv
135213 Otok
146129 Nekhay (East of Prilep)
155099 East of Gorka
153090 Sevastopol ( across the street from gas station)
119040 Isle Shibenik
093097 Zeleny Rog SW of Lyubol
054106 Grushnoye
054054 Castle Bronka
037093 Flying Fortress Island
020088 Yama south of Vladimir
Isle Knin on top of castle
Isle Ash
168109 Castle Radnya near Martin military camp
096011 Island NW of Ekat
009177 West of Shtangrad
020059 Lysa Gora mountain
194041 Island NW of Sector B
206206 Island NE of the Taviana Zoo
197226 Taviana Zoo
043 086
062 067
048 109
063 095
103 119
124 060
180 153
031 226
078 195 Bled Castle
093 204 Nuke Plant
082 168 Near Krazno AF
097 141 Isle Piran
098 160 Isle Myet
111 159 Isle Oliv
135 213 Otok
146 129 Nekhay (East of Prilep)
155 099 East of Gorka
153 090 Sevastopol ( across the street from gas station)
119 040 Isle Shibenik
093 097 Zeleny Rog SW of Lyubol
054 106 Grushnoye
054 054 Castle Bronka
037 093 Flying Fortress Island
020 088 Yama south of Vladimir
168 109 Castle Radnya near Martin military camp
096 011 Island NW of Ekat
009 177 West of Shtangrad
020 059 Lysa Gora mountain
194 041 Island NW of Sector B
206 206 Island NE of the Taviana Zoo
197 226 Taviana Zoo
114 223
155075 South of Dalnogorsk
225147 Island SE of Sec B
Isle Knin on top of castle
Isle Ash
Isle Kirk
jammymutt
Posts: 31
Joined: 29 Oct 2014 09:30

Re: What do you need for the FF

Post by jammymutt »

#Thank you
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