Origins Mod 1.8 Bugs [English]

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Bammer-D
Posts: 67
Joined: 11 Aug 2014 02:46

Origins Mod 1.8 Bugs [English]

Post by Bammer-D »

SGTSADSACK wrote:its like 90 bandages to do it lol....
Guess I'll start jumping off my base walls, start bandaging and popping pills, lol.
3sec
Posts: 51
Joined: 14 Sep 2014 00:48

Origins Mod 1.8 Bugs [English]

Post by 3sec »

Every smaller bridge is bugged with all vehicles. Had vanilla cars blowing up with a little random factor. Sometimes it works, sometimes not. Even more fun when you just got a new car and spent an hour looting industrials: (thx to 20% wheels this thing blows up in no time)
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Bammer-D
Posts: 67
Joined: 11 Aug 2014 02:46

Origins Mod 1.8 Bugs [English]

Post by Bammer-D »

Okay so, everyone on Bartertown just got kicked off the server and now we are getting a "connection error" message when we try to rejoin.
3sec
Posts: 51
Joined: 14 Sep 2014 00:48

Origins Mod 1.8 Bugs [English]

Post by 3sec »

Not sure if bug or some weird illness:
I am not ill (according to the tester) and I already used painkillers. My weight and temperature are ok. But as soon as I look through my scope I start shaking. If I scope out (to first or third person) it stops. But it is impossible to use the scope with that.
andex
Posts: 133
Joined: 11 Jan 2015 17:45

Origins Mod 1.8 Bugs [English]

Post by andex »

happened to me a few times. I think i used double painkillers to stop that. shaking in first person - painkillers - no more shaking in first person but still in scope - take painkillers again - no more shaking at all.
Thomas Sullivan Magnum
Posts: 588
Joined: 27 Jul 2015 15:32

Origins Mod 1.8 Bugs [English]

Post by Thomas Sullivan Magnum »

Yes, the 20mg painkillers - you generally need to take twice but if you have any of the old ones, you only need to take once.
Zidane9Z
Posts: 42
Joined: 19 Aug 2014 03:02

Origins Mod 1.8 Bugs [English]

Post by Zidane9Z »

3sec wrote:Every smaller bridge is bugged with all vehicles. Had vanilla cars blowing up with a little random factor. Sometimes it works, sometimes not. Even more fun when you just got a new car and spent an hour looting industrials: (thx to 20% wheels this thing blows up in no time)
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These bridges have to get fixed instantly. So done with having to abandon vehicles as they get stuck. (worst case might even blow up).
tripiz
Posts: 63
Joined: 08 Aug 2014 13:58

Origins Mod 1.8 Bugs [English]

Post by tripiz »

Sector B Guards killed me multiple times trough the big wall and other walls on sector.

https://www.youtube.com/watch?v=CHpLCiY ... e=youtu.be

Added in 3 hours 36 minutes 43 seconds:
EDIT: Same Guard different positions https://www.youtube.com/watch?v=CVraV-h ... e=youtu.be, https://www.youtube.com/watch?v=6EFAvNB ... e=youtu.be
Mr. Keysy
Posts: 1
Joined: 01 Nov 2015 01:54

Origins Mod 1.8 Bugs [English]

Post by Mr. Keysy »

I have a similar problem to joeb3477. I launch the new dayz launcher and go to download the new version of dayz (1.8) and the launcher just closes and deletes the .exe file for the launcher.
tripiz
Posts: 63
Joined: 08 Aug 2014 13:58

Origins Mod 1.8 Bugs [English]

Post by tripiz »

Don't know if it is a bug because the regarding part doesn't exist in the wiki. The repair menu shows me the avionics with 65%, the disassembly menu shows it with 100%.

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