Origins Mod 1.8 Bugs [English]

News about OriginsMod

SGTSADSACK
Posts: 78
Joined: 12 May 2015 14:19
Has thanked: 1 time
Been thanked: 1 time

Origins Mod 1.8 Bugs [English]

Post by SGTSADSACK » 19 Oct 2015 06:06

The following bridge will flip vehicles.

Image


Image


Zidane9Z
Posts: 42
Joined: 19 Aug 2014 03:02
Has thanked: 9 times
Been thanked: 15 times

Origins Mod 1.8 Bugs [English]

Post by Zidane9Z » 19 Oct 2015 11:06

Big problem with cars getting stuck on bridges still. Please test the bridges so they are crossable with every car before you release a patch, its really annoying having your car getting destroyed by the bridge or having to leave your vehicle as it can't drive over one :cry:
For some reason the image thing doesn't work with this website so i'll give a screenshot to each one of the places.

SUV gets stuck on the big bridge connecting both big islands on the east side of the bridge.
http://prntscr.com/8ta12x
SUV also gets stuck on these new bridges....
http://prntscr.com/8upfxy
http://prntscr.com/8upg4u

Also many cars like taviander, like Ford pick up take damage driving over the 9th of may dam or might end up in the wall from the collision with the bridge's hitboxes.
http://prntscr.com/8ta0lu

Also CUCUV 1008 or the rusty car that has UAZ sound can't go over the new lift bridge.
http://prntscr.com/8ta0td
http://gfycat.com/AnxiousFamousGrison

Ford pick up cant cross the Isle Trokut bridge.
http://prntscr.com/8ta1kq
Last edited by Zidane9Z on 24 Oct 2015 09:36, edited 5 times in total.


Waz
Posts: 2
Joined: 15 Oct 2015 12:18

Origins Mod 1.8 Bugs [English]

Post by Waz » 19 Oct 2015 16:52

Zombies spawning on rooftops and falling to their deaths. Quite amusing we saw Ivan jump off warehouses a few times aswell


Thomas Sullivan Magnum
Posts: 588
Joined: 27 Jul 2015 15:32
Has thanked: 23 times
Been thanked: 26 times

Origins Mod 1.8 Bugs [English]

Post by Thomas Sullivan Magnum » 20 Oct 2015 15:34

Zombie glitches are common and I believe quite difficult to remediate. I am having similar issues with them in the schools where as they walk upstairs (and Im out on the balcony) they can walk through a walk. Now, I keep my distance and kill them as they are partially showing but I fear that they might be able to strike me through the wall :(


Gebo
Posts: 5
Joined: 29 Sep 2014 10:41

Origins Mod 1.8 Bugs [English]

Post by Gebo » 21 Oct 2015 10:12

Since last restart all the players on my server get kicked after sleeping (restoring health) with this message: "...has been kicked by BattlEye: PublicVariable Restriction #82"

Anyone can confirm this for other servers??


tripiz
Posts: 63
Joined: 08 Aug 2014 13:58
Been thanked: 9 times

Origins Mod 1.8 Bugs [English]

Post by tripiz » 21 Oct 2015 10:34

Yes same Problem on my Server.


Waffeleisen
Posts: 233
Joined: 31 Jul 2014 19:07
Has thanked: 3 times
Been thanked: 2 times

Origins Mod 1.8 Bugs [English]

Post by Waffeleisen » 21 Oct 2015 13:48

Same here. Already messaged the devs


Thomas Sullivan Magnum
Posts: 588
Joined: 27 Jul 2015 15:32
Has thanked: 23 times
Been thanked: 26 times

Origins Mod 1.8 Bugs [English]

Post by Thomas Sullivan Magnum » 21 Oct 2015 14:58

I havent tried this yet as I have been a bit more wary of the Zeds but Ive seen many say it. Ill try it later tonight and confirm.


Bammer-D
Posts: 67
Joined: 11 Aug 2014 02:46
Been thanked: 5 times

Origins Mod 1.8 Bugs [English]

Post by Bammer-D » 23 Oct 2015 02:51

Still no progress on the medical skills. Read the book, have bandaged and used painkillers on myself and others, I get the "experienced gained" message, but the green bar does not progress. I have been on everyday for many hours since the patch was released. What's the deal?


SGTSADSACK
Posts: 78
Joined: 12 May 2015 14:19
Has thanked: 1 time
Been thanked: 1 time

Origins Mod 1.8 Bugs [English]

Post by SGTSADSACK » 24 Oct 2015 19:05

its like 90 bandages to do it lol....

Post Reply