Origins 1.7.9.5 Changelog

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JoePowell
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Joined: 05 Aug 2014 02:13
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Origins 1.7.9.5 Changelog

Post by JoePowell » 09 Jan 2015 17:11

FIXED:

Humanity system revised. When player dies the following number of humanity is deducted from them:

Hero level 1 -200
Hero level 2 -500
Hero level 3 -800
Hero level 4 -800

If your humanity as a hero exceeds 35000, 1800 humanity will be deducted from you when you die.

Bandit level 1 +300
Bandit level 2 +600
Bandit level 3 +600
Bandit level 4 +800

If your humanity as a bandit exceeds -35000, 1800 humanity will be added to you when you die.

Humanity not being updated after killing a certain amount of zombies issue resolved.
Base building fence models optimized to improve performance.
Distribution of humanity when killing players fixed.
Distribution of humanity when killing zombies:

Hero level 1 - for killing 15 zombies +225 humanity.
Hero level 2 - for killing 15 zombies +120 humanity.
Hero level 3 - for killing 15 zombies +45 humanity.
Hero level 4 - for killing 15 zombies 0 humanity.

Bandit level 1 - for killing 15 zombies +75 humanity.
Bandit level 2 - for killing 15 zombies +75 humanity.
Bandit level 3 - for killing 15 zombies +75 humanity.
Bandit level 4 - for killing 15 zombies 0 humanity.

SUV Special capacity changed to 100/10/5
Changed spawn positions of Sector B Urals
Quest bug fixes:
In the “Danger in the mountain” quest issue with sniper not appearing immediately issue resolved.
In the “Novi Bot siege” quest the bot from the restaurant has been moved inside the restaurant.
In the “Helicrash” quest the lighthouse issue has been resolved. The bot and crate now appear in the windmill.
Other minor bug fixes.


ADDED:

Ability to transport vehicles on land.
Ability to transport vehicles on sea.
New house: Mansion (Level 4).
New Level 4 hero/bandit class.
Ability to reinforce base building gates.
2 new loading screens.
7 new level 4 skins added.
Weight added to the description of objects.
Quest descriptions localised to Russian and German.

16 new weapons with custom sounds:

AEK-971
AEK-971 assault rifle.
AEK-971 assault rifle with GP-34 grenade launcher.
AEK-971 assault rifle with 1P78 scope.
AEK-971 assault rifle with 1P63 collimator sight.
AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight.
AEK-971 assault rifle with 1PN100 day\night scope.
AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device.

AEK-973
AEK-973s assault rifle.
AEK-973s assault rifle with GP-34 grenade launcher.
AEK-973s assault rifle with 1P78 scope.
AEK-973s assault rifle with 1P63 collimator sight.
AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight.
AEK-973s assault rifle with 1PN100 day\night scope.

Desert Eagle
Desert Eagle Silver
Desert Eagle Gold

7 new vehicles:

ZAZ968M
Taviander
Buhanka
Bimmer M3
Maniac Truck
Beast
Scrap Ferry

36 new stencils

Inventory size of new vehicles:
Magazines/Weapons/backpacks
ZAZ968M 50/5/3
Taviander 75/5/5
Buhanka 100/10/10
Bimmer M3 50/5/3
Maniac Truck 150/15/10
Beast 100/15/5
Scrap Ferry 120/15/5


PanPatryk.
Posts: 9
Joined: 10 Aug 2014 02:49

Re: Origins 1.7.9.5 Changelog

Post by PanPatryk. » 09 Jan 2015 17:56

What about map update(map with vehicles) ?


some screenshots ?


tripiz
Posts: 63
Joined: 08 Aug 2014 13:58
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Re: Origins 1.7.9.5 Changelog

Post by tripiz » 09 Jan 2015 22:08

How can i upgrade the gates? I don't get an option to upgrade them.


[R]ChrisLOA
Posts: 4
Joined: 08 Sep 2014 08:58

Re: Origins 1.7.9.5 Changelog

Post by [R]ChrisLOA » 09 Jan 2015 22:18

tripiz wrote:How can i upgrade the gates? I don't get an option to upgrade them.
Same here.


Nex1
Posts: 27
Joined: 10 Jan 2015 09:31

Re: Origins 1.7.9.5 Changelog

Post by Nex1 » 10 Jan 2015 09:32

Cool update. Should get origins back on commander so it can get semi-popular again...

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