Official Origins Mod #INT001

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Jaxon
Posts: 11
Joined: 05 Dec 2014 01:46

Re: Official Origins Mod #INT001

Post by Jaxon »

Spent quite a bit of time in there, got my lvl 1 built. But yea, DayZ Launcher shows 0 players even when there is 10 in there and for me it always shows pinged out at 9999 and looks inactive/shutdown. Be nice to see a fix for that, may get some more players. :)
[WCD]JD
Posts: 30
Joined: 23 Nov 2014 15:36

Re: Official Origins Mod #INT001

Post by [WCD]JD »

Working on the more players. DayZ Launcher is out of our hands. Unless it's devs come back, that'll just be a persistent problem. I just launch through steam and remote connect these days.
[WCD]JD
Posts: 30
Joined: 23 Nov 2014 15:36

Re: Official Origins Mod #INT001

Post by [WCD]JD »

Related note, INT001 is still looking for more love. Stop by and put a round in my head or catch a heli ride. Whatever your preference :)
[WCD]JD
Posts: 30
Joined: 23 Nov 2014 15:36

Re: Official Origins Mod #INT001

Post by [WCD]JD »

Always looking for fresh players on INT001!
Jaxon
Posts: 11
Joined: 05 Dec 2014 01:46

Re: Official Origins Mod #INT001

Post by Jaxon »

How long is the server set for your houses to despawn? My new computer fried the motherboard a week ago and Im in the process of getting a new machine, probably be another few weeks till I am back in game. I've tried to get a buddy to log into my steam account and access my two houses and garage but when he tries it still logs him in :(. Not a big fan of losing all my hard work :(
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