Origins server Ghost Ops #PT01

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Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Origins server Ghost Ops #PT01

Post by Homer »

Welcome to the Ghost Ops server.

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Our server is not new to the community, we have been around since September of 2013, but since Origins has moved to a new forum it makes sense that we leave our presentation here.


Details:


-Active admins
-No admin abuse or direct interference
-Server up since 09/2013
-A good number of clans from all over the world playing, has well as lone wolfs
-Hosted in France by LFS (good ping for European players)
-50 slots
-SeyFert portuguese gaming community TeamSpeak where players can talk with us or even request a group channel
-Portuguese server but with English side-chat and messages
-Third person - ON
-Cross Hairs - OFF
-Name Plates - OFF
-Waypoints - OFF
-4h restart (3h day time/ 1h night time)
-Random weather (From sunny days to heavy fog or rain)
-Veteran mode
-Events
-Barter Island ON
-Only the owner of fences, towers and gates can destroy them
-Vehicle Lock Anywhere
-Max weight 50


Server IP:
37.187.131.146:2302

Server rules:
http://tinyurl.com/Ghost-Ops-Rules

Facebook group:
https://www.facebook.com/groups/395155243943821/

Facebook page:
https://www.facebook.com/DayZOriginGhos ... e=bookmark

SeyFert Forum:
http://seyfert.pt/

Our Origins Section (in portuguese):
http://seyfert.pt/jogo/dayz

Community TeamSpeak:
seyfert.verygames.pt



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User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

This is a small trailer that we made:


User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

Good afternoon fellow survivors. At this moment our server is down to solve a problem with the fences.

Thank you.
User avatar
BadMotherFucker
Posts: 63
Joined: 05 Aug 2014 01:16

Re: Origins server Ghost Ops #PT01

Post by BadMotherFucker »

The fence problem is now fixed.
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Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

Edited some of the server details including the following:

-Barter Island ON
-Only the owner of fences, towers and gates can destroy them
-Vehicle Lock Anywhere
-Max weight 50



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User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

Check out the UR clan series that they are doing at the moment on our server.

viewtopic.php?f=23&t=169
User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

ANNOUNCEMENT


Yesterday we made another 6 months payment on the server, so the server is up until March (date of another payment). And its important to point out that the payment was made in FULL with player donations.

We are getting more clans joining our server, so if you want to try your luck surviving with (or against) us feel free to join us!


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Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

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Saturday - 21h50 / 1:50 a.m.

Op Rescue Neptune:

History:
An element of the secret factory "Saturn" with the name "Neptune" suffered problems during his trip, and the heli was forced to land. The emergency landing was detected by a group of bandits who took advantage of the situation and captured the scientist.
The emergency signal has been sent across Taviana and Nostrivana and a rescue team was sent, but they will take time.

Miission:
Save the scientist and take him to the meeting point with the rescue team. After confirmation that the scientist is safe the rescue team will send the location of the meeting point

Details:
1 - If the scientist die the mission ends;
2 - It is forbidden to use helis to complete this mission;
3 - If the rescue team for the event all dead ends;
4 - The scientist will have the white skin below, it is prohibited the use of this skin by other players during the event;
5 - The rescue team will have green skin below, it is prohibited the use of this skin by other players during the event;
5 - Between the death of the "bandits" to the position of the rescue team there will be a waiting period so the elements can position themselfs
6 - The location of the abduction of the scientist is revealed at the event;
7 - There will be a heli in the "bandits" zone which will be locked and can not be destroyed (logistics);
User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Origins server Ghost Ops #PT01

Post by Homer »

After more then a year online our server has officially come to an end. It will be up until March 17th, but without our support.

We want to thank all that were a part in this past year, we had a great time, but with new games coming up, and the mod no longer offering what we look for, the general interest of our community is gone.

I also request that the forum admins remove my moderator privileges.

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technicianhard
Posts: 215
Joined: 05 Aug 2014 21:22

Re: Origins server Ghost Ops #PT01

Post by technicianhard »

Come back u steamGamesManiac, where we can find such good moderator as you (especially new topic starter)?
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