Mission Suggestions

You have good ideas and suggestions for the next update? Post it here.
GeriX
Posts: 144
Joined: 04 Sep 2014 22:04

Mission Suggestions

Post by GeriX »

Hello fellow Survivors!

Here you can post your suggestions for new missions


Please use the following form:

Code: Select all

Name:

Theme: (Convoy, etc.)

Details: (Progress, etc.)

Enemies: (Count, Type, etc.)

Loot: (Loot for: EASY | NORMAL | DIFFICULT Missions)

Backstory: 

Location:
MrMadness
Posts: 85
Joined: 25 Aug 2014 01:05

Re: Mission Suggestions

Post by MrMadness »

Name: Backup at Seven

Theme: Retaking the town

Details: Sector b reinforcements flying over seven have seem to crash landed and are waiting for a pickup , you must take out the guards quickly before backup arrives , i hear they have precious cargo with them *Stage 1*

In this stage you have to take out all the guards that will be scattered around the roof tops and the ground , also the mg nest might need to be taken out to help you advance into the town.

S*** , your too late , back up is arriving from the north , take cover *stage 2*

This stage you will have to take the guards out that are parachuting in , if done quickly then the helcopter will crash , if not then it will land and more troops will come out , it will land somewhere randomly in the town.

Well done , that should slow them down a bit , go see what they was so desperate to guard , its behind Mr MadnessMD *he is behind the supermarket* *Stage 3*

Congrats , now go get that sweet loot.

Enemies: a total of 12 guards scattered along the roof tops and ground , backup should arrive after they have been killed , the backup should be a heli that drops off 6 troops via parachute then lands and drops off another 4 within the town only if they parachuting guards have not been killed , if they have been killed then chopper will just exploded , Difficulty should be medium. also don't forget a MG gunner truck to be place on top of one of the roofs. the loot should be in a box behind a npc that is standing there , his name should be Mr MadnessMD

Loot: 2 x NV Goggles , 1 x FN FAL , 2 x 2x FN FAL Mags , 1 x Explorer , 2x Mountain Dew , 3 x Bandage , 2x Beans/Pasta , 1 x GPS , 1x Lada Stensils , 1 x Pickup Stensils , 4x Cinder Block , 1 x G36A Camo , 4x STANAG Mags ((feel free to change this))

Backstory: That sector b seem to be demanding more reinforcements ((due to devs keep changing spawns or adding more guards / mg gunners lol )) , this mission is more story based i guess where the reinforcements have crashed landed in seven due to no fuel and its your job as a survivor to find out what they seem to be sending to sector b. they also had a mg truck seem to land ontop of a roof top as well.

Location: Seven

EDIT : if this does get implamented then can the npc be called Mr Madness :) as a way of crediting me.
Last edited by MrMadness on 06 Feb 2015 21:45, edited 3 times in total.
stea1l
Posts: 46
Joined: 06 Aug 2014 09:30

Re: Mission Suggestions

Post by stea1l »

Re: Mission Suggestions
Postby MrMadness » 06 Feb 2015 16:46

also don't forget a MG gunner truck to be place on top of one of the roofs.
How should we manage a MG Gunner Truck on top of a house ? o.O

---
stea1l
Midnightsfire
Posts: 35
Joined: 04 Aug 2014 23:12

Re: Mission Suggestions

Post by Midnightsfire »

stea1l wrote:
Re: Mission Suggestions
Postby MrMadness » 06 Feb 2015 16:46

also don't forget a MG gunner truck to be place on top of one of the roofs.
How should we manage a MG Gunner Truck on top of a house ? o.O

---
stea1l

Well I think like Origins managed it in earlier Versions from Sec B. ^^ There was also MG Gunner Truck on the roofs.
MrMadness
Posts: 85
Joined: 25 Aug 2014 01:05

Re: Mission Suggestions

Post by MrMadness »

Midnightsfire wrote:
stea1l wrote:
Re: Mission Suggestions
Postby MrMadness » 06 Feb 2015 16:46

also don't forget a MG gunner truck to be place on top of one of the roofs.
How should we manage a MG Gunner Truck on top of a house ? o.O

---
stea1l

Well I think like Origins managed it in earlier Versions from Sec B. ^^ There was also MG Gunner Truck on the roofs.
its not that difficult for them to do it :) im just really excited and hope it get implemented
GeriX
Posts: 144
Joined: 04 Sep 2014 22:04

Re: Mission Suggestions

Post by GeriX »

MrMadness wrote:
Well I think like Origins managed it in earlier Versions from Sec B. ^^ There was also MG Gunner Truck on the roof.

its not that difficult for them to do it :) im just really excited and hope it get implemented
Technicly it's no problem yeah, but I think it wouldn't really fit in terms of realism.. A normal M2 Pod should do I guess ;)
MrMadness
Posts: 85
Joined: 25 Aug 2014 01:05

Re: Mission Suggestions

Post by MrMadness »

GeriX wrote:
MrMadness wrote:
Well I think like Origins managed it in earlier Versions from Sec B. ^^ There was also MG Gunner Truck on the roof.

its not that difficult for them to do it :) im just really excited and hope it get implemented
Technicly it's no problem yeah, but I think it wouldn't really fit in terms of realism.. A normal M2 Pod should do I guess ;)
so does that mean it will get put in and i would of thought it would of fit because if you read my post , it crashed landed due to no fuel so they was obviously transporting weapons and more mounted gunners :)
Mace
Posts: 51
Joined: 05 Aug 2014 06:55

Re: Mission Suggestions

Post by Mace »

Theme: Bandits looking for something...

Details: There is RHIB and SUV MG patrol with few snipers looking something or somebody.

Enemies: First wave:1 RHIB (driving around), 1 SUV MG (driving aroud), 2 SNIPERS.
Second wave: 1 KAMAS with 6 rifleman, it comes with an other SUV MG / RHIB.

Loot: Medium or Hard.

Backstory: I came up with nothing good. Maybe they looking some traitor (you lol).

Location: Around Marina and Kosovo (or is this too closeTopolka) It´s pretty open area, so NPC´s should have plenty of armor and skill. If this is too close Seven or Topolka. An other good place could be around Vodice and Blato or around Gostivar beach and town.

I know this is pretty unfinished idea. But this is pre alpha too early access.
ElDubya
Posts: 4
Joined: 19 Apr 2015 05:31

Mission Suggestions

Post by ElDubya »

Is it possible to add more than one location for each mission? As it is, players know exactly where to set up to take each mission down as they continuously spawn in exactly the same place.
Miggs
Posts: 75
Joined: 21 Aug 2015 06:34

Mission Suggestions

Post by Miggs »

Name: The Alpha & The Omega

Theme: Multiple items to retrieve to complete mission

Details:

Part 1 Retrieve an item from the Survivors Camp

Part 2 Retrieve an item from Dr. Ivans Lab

Part 3 Retrieve an item from The Mayor (dead body)

Part 4 Combine all three items to form the mission item (similar to making a Cinder Block from Limestone & Reinforced Wood), bring mission item to certain location to receive reward.

Enemies: Aliens in camp. Scientists in Lab. Sect B guards and Mayor in Sect B.

Loot: This would reward an Ultra rare Stencil or Blueprint. Perhaps a stencil for a house/e.nest or a Stronghold Stencil? Blueprint could be for ultra exclusive garage or unique building (underground bunker hidden from the air/on the ground).

Backstory: The leader of the survivors camp, Dr Ivan in his lab & The Mayor all had what they knew to be "something special" all critical pieces of a unique item. Unable to have all three united, this rare item has gone unrealized. Until now. Do you have what it takes to unite the three items and create the ultimate in Origins Mission rewards?

Location: Survivors Camp. Dr. Ivans lab. Sect B.


Final thoughts:

This really makes the player work hard and cover difficult locations with an epic climax of killing the Mayor on Sect B!

***********************************************************************************************************************************************************************************************************************************************************************

Name: The Vault

Theme: Multiple groups must work together to accomplish this mission. As the timing is short and the distance would be to far to cover in the allotted time.

Details:

Part 1: A group or individual must clear a well guarded building (perhaps a school or a factory) filled with guards. After clearing the mission sets in motion part two. (takes place on South island)

Part 2: Only starts upon completion of Part 1. This will be a very similar situation (clearing of a building) however this must be completed within 15 minutes of Part one being completed. This will trigger part three. (Takes place near Vladimir)

Part 3: Only starts upon completion of Part 2. This will allow access to a locked location for retrieval of the mission reward. The door will unlock/open upon completion of the Part 2 and will remain open for only 5 minutes. (takes place in the bank in Sabina. Vault to be added)

Enemies: NPC's

Loot: NVG's. Screws. Metal Tubes, Cinder blocks & Stencils.

Backstory: Several groups have worked very hard to keep the best items protected since the infection. They have developed a complicated system in order to unlock the area where these items are held. Do you and your group have the coordination it takes to get inside the "The Vault"?

Location: North island, Vladimir & Sabina Bank


Final thoughts:

This will force groups to work together as they cant just move from location to location in the allotted time (15 minutes for part two and only 5 minutes to enter the vault and get the loot and extract before the vault closes locking you inside.)

***********************************************************************************************************************************************************************************************************************************************************************

Name: The Collector

Theme: NPC will spawn in random locations requiring items in exchange for rewards. This will progress into 4 stages.

Details:

Part 1: NPC will start in Mitrovice needing (Coke, Baked Beans, Scrap Metal, & Pile of wood). Player will recieve a reward and NPC goes on to Part 2

Part 2: NPC will now appear in Kameni requiring (2Water Bottles, 2 Cans of Sardines, 2 WIndshield glass & 2 Bags of Cement). Player recieves a reward and NPC goes on Part 3

Part 3: NPC will now appear in the Survivor camp requiring (3 Pepsi's, 3 Cans of Pasta, 3 Engines & 3 Reinforced Materials) Player recieves a reward and NPC goes on to Part 4

Part 4: NPC will now appear on Trader Isle requiring (4 Mountain Dews, 4 Cooked Meats, 4 Main Rotor & 4 Limestones) Player recieves reward.

Enemies: None. Collection of items based mission

Loot:

Part 1 Reward = Stencil

Part 2 Reward = 2 Reinforced Wood

Part 3 Reward = 3 Cinder Blocks

Part 4 Reward = 4 Metal Tubes, 4 Screws & Unique Stencil


Backstory: The man know simply as "The Collector" has been traveling all over Tavi & Novi since the infection started collecting all manner of items in an attempt to not only survive but to thrive in this new harsh world. During his travels he has managed to amass a significant stockpile of rare & valuable items. The Collector is willing to part with these items, but not for free.

Can you find The Collector and satisfy his appetite and receive the best of his wares?

Location: Mitrovice, Kameni, Survivor Camp & Trader City.

Final Thoughts:

This mission is the pinnacle of item gathering and trading. This allows the player(s) that are not that good at combat to participate in a mission that requires a very essential skill set... gathering items. Being able to find the NPC and also provide the items needed should prove both challenging and rewarding for Hero's, Bandits & Survivors alike.

************************************************************************************************************************************************************************************************************************************************************************

Anxious for any feedback you guys have on these. Hopefully they sound like something the community may enjoy!
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