I have some suggestions for the Origins Mod:
1. Forget about the Lvl 1,2,3,4 Houses. The Lvl2 Heroe House for example is so small, you can break a leg in it, the bathtub is so useless. Every player build a lot of houses, garages etc. It would be nice if you can build two modular houses, first you start with a small wooden house, maybe its possible to add a new skill system, where you must learn the housebuilding skill (practice materials, like wood or stones, maybe burn cinder in the furnace. why should a lvl2 house generate stuff). Then you can upgrade your House, after some normal building stages and a lot of upgrade stages you can build extensions like small garage, storage room, maybe a power generator (needed for lamps, defence walls etc). You can upgrade the small garage then to a large garage and maybe to a garage with a heli port on it. If someone misplaced the house it must be possible to relocate the house every server restart for some meters. You have to stand in a corner of the house (where you build the stages) and choose "relocate" or something like that. So the player can correct some small errors. Maybe you can add a opportunity to reinforce the house in some stages. And please, not everytime the same stuff like wood, stones, reinf material, cement etc. just materials for the wanted stage/extensions. That you need more different loot. so that people dont loot the same stuff the hole day. You avoid hotspots with a custom material list (For example the roof, why you need so much cinder for it).
2. Reorganize the Loot: The north of Taviana like Kameni is complete useless for looting anything... You should add some more places in the north or just use the big railway stations in the north for special loot (maybe 50% chance of spawning a monument blueprint near destroyed trains. For the Story: After the beginning of the apocalypse, high level taviana people tried to save some art with trains, but the train never left... etc) So people will go there every restart, like now the saturn factory, NPP, sabina bank etc. Maybe there could be a better place for metal tubes as well somewhere.
3. More Quests: We need more quests. Not only for weapons, maybe to increase humanity or some rare items like metal tubes , cinder etc. Not only fighting Missions, Weapon Quests. Esp on PVE Servers not everyone want to kill.
4. The monuments ... i dont know why you add them, but i dont need a medic / the medicskill anymore. Thanks jesus. Or people dont need to loot survival food packs anymore, thanks buddha. So why monuments with a lootspawn ? You could add some loot spawnpoints near big monuments on the map, where you can find some loot every restart. Maybe the opportunity to build a monument, but just for decoration. The kids wont leave their base anymore now
5. Mutant Camp near Vladimir: It would be nice if there is a bunker instead the camp, with mutants around and maybe some evil scientist inside the building. There you can find maybe a antidote for the mutant infection or blueprints of a weapon where you can turn bots into mutants
a rare, but not powerfull weapon maybe, less shots / waiting time, just for the weapon collectors. And maybe a cool epidemics suit
So the Mutant Camp could be a good place then. No people drive over the tents, loot the cinder and well...