The Salvation City Games
Posted: 01 Mar 2016 18:57
Living behind massive guarded walls the residents of salvation city grow very bored. Mayor George not wanting his own people to turn on him has listened to the masses, and they want bloodsport.
A envoy awaits at the trader to take willing participants to gamble their lives for the prospect of riches and ever so delicious beans. The games would be an arena deathmatch held either in a seperate instance if its possible in origins or on an island near sector b that you cannot go unless its via the envoy at the trader. Weapons will be assigned upon enetering the arena pending on what kind of event it is(melee, pistols, rifles, demolition derby with cars just for examples)
Upon winning you will be teleported back to the trader where you originally left from and the prizes will be by the envoys feet in a trader style container. Prizes can be anything from building mats, high end guns and ammo, and possibly clothing items that can only be aquired by winning the deathmatch. And those who lose are.... well dead. They must respawn like normal death minus the humanity loss/gain possibly.
Would love to hear some feedback or more ideas for this since it would he great for pvp and pve servers alike. I will keep adding in more details later today when i have more time.
A envoy awaits at the trader to take willing participants to gamble their lives for the prospect of riches and ever so delicious beans. The games would be an arena deathmatch held either in a seperate instance if its possible in origins or on an island near sector b that you cannot go unless its via the envoy at the trader. Weapons will be assigned upon enetering the arena pending on what kind of event it is(melee, pistols, rifles, demolition derby with cars just for examples)
Upon winning you will be teleported back to the trader where you originally left from and the prizes will be by the envoys feet in a trader style container. Prizes can be anything from building mats, high end guns and ammo, and possibly clothing items that can only be aquired by winning the deathmatch. And those who lose are.... well dead. They must respawn like normal death minus the humanity loss/gain possibly.
Would love to hear some feedback or more ideas for this since it would he great for pvp and pve servers alike. I will keep adding in more details later today when i have more time.