OriginsMod BrainStorming

You have good ideas and suggestions for the next update? Post it here.
Post Reply
Ragnar
Posts: 17
Joined: 24 Aug 2014 17:42

Re: OriginsMod BrainStorming

Post by Ragnar »

Different weather, i miss the rain and foggy one.
Waffeleisen
Posts: 233
Joined: 31 Jul 2014 19:07

Re: OriginsMod BrainStorming

Post by Waffeleisen »

admins can setup this option.
Dave-it
Posts: 10
Joined: 30 Aug 2014 14:26

Re: OriginsMod BrainStorming

Post by Dave-it »

- Weapon attachment system like in DayZ:SA (I don't know if thats possible)
- Lunchbox, something like the medikit but for one food can and one soda can
Ragnar
Posts: 17
Joined: 24 Aug 2014 17:42

Re: OriginsMod BrainStorming

Post by Ragnar »

Waffeleisen wrote:admins can setup this option.
oh, sounds good. i talk to the server admin. thank you.


some other ideas:

- remove the trader (discussion welcome)
- reduce the number of military helis, maybe replace them with civil versions.
- remodel the hero lvl 2 house.
- hero lvl 3 house: if you open the front door the garage should be still closed and vice versa.
- reduce the number of heavy military weapons. dmr, mk 48, saw, mk17 and so on should become more exclusive. i found dmr´s in firestations.. wtf? also i found more dmr`s, m24, mk 48 than a cz550 since i play origins.
Dave-it
Posts: 10
Joined: 30 Aug 2014 14:26

Re: OriginsMod BrainStorming

Post by Dave-it »

- House security system upgrades
-> New item keyboard
-> Can be used to upgrade the security systems of houses, so you have a textbox for the password where you can also use alphanumerical characters.
s1ckkz123
Posts: 63
Joined: 08 Aug 2014 09:49

Re: OriginsMod BrainStorming

Post by s1ckkz123 »

Dave-it wrote:- House security system upgrades
-> New item keyboard
-> Can be used to upgrade the security systems of houses, so you have a textbox for the password where you can also use alphanumerical characters.
For what? There is no Chance to crack or hack houses... So a simple PIN is enough.

-finish stronghold stages
-Option to modify some (not all) weapons with scope e.g.
-more bandit 3 skins
-Option to upgrade houses (second floor connected by a ladder e.g.)
-reduce amount of all helis or make them Harder to get
aim^
Posts: 22
Joined: 04 Aug 2014 23:32

Re: OriginsMod BrainStorming

Post by aim^ »

- More things to do for smaller groups or Lone Wolfs
=> A new Building for 2-3 ppl
=> Garages or Heliport at that House

- FLAKS, so u can defend yourself agains approaching Helis
- A use for Sandbags and tank trap kits
Dave-it
Posts: 10
Joined: 30 Aug 2014 14:26

Re: OriginsMod BrainStorming

Post by Dave-it »

Oh yes we definitely need a use for sandbags and tank trap kits. *thumpsup*
GeriX
Posts: 144
Joined: 04 Sep 2014 22:04

Re: OriginsMod BrainStorming

Post by GeriX »

aim^ wrote: - FLAKS, so u can defend yourself agains approaching Helis
There are enough cars- with PKP or DshKm, wich are a really good defense against choppers
aim^ wrote: - A use for Sandbags and tank trap kits
We're thinking on a good balanced concept for roadblocks, but it's hard to find a good solution for this, maybe you have some ideas? :D
stealth#
Posts: 83
Joined: 09 Aug 2014 02:22

Re: OriginsMod BrainStorming

Post by stealth# »

We're thinking on a good balanced concept for roadblocks, but it's hard to find a good solution for this, maybe you have some ideas? :D
Maybe something like a "nail ribbon" (deutsch: Nagelband der Polizei) from the police. that we have it packed in the front inventory and then it deploys 5m long in front of us. like a cem mixer and we can pick it up again. :ugeek:

Other suggestion from my side:

change the An plane to the An plane with the little MG in the front. it won´t be OP or sth because i think u agree that it will be really hard to aim with it. but it would end in really tense and funny dogfights in the air as well on the ground.
Post Reply