Sorry but I have to trow in a WTF on this. On what basis can you say this is the reason for the declining rate of players on SA ? I belive there are a lot of other reason people are not playing the standalone. Last I played it was not hard at all to get ammo and if your a serverhopper/server looter like I feel many people are it must be even easier.LCpl.DaneOH!.ANZAC/5th wrote: Look at the standalone for instance, its too hard to get ammo and as a result people are giving up on it.
Ammo-Relogbug Fix -Yes or No?-
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- Posts: 4
- Joined: 24 Aug 2014 19:20
Re: Ammo-Relogbug Fix -Yes or No?-
Re: Ammo-Relogbug Fix -Yes or No?-
Dont even get me started on SA... The last thing that made me give up is finding ammo.
People just want it easy. Offer them high end weapons everywhere and we would have a landslide vote.
But try to remove a infinite ammo bug and "players will give up due to it".
People just want it easy. Offer them high end weapons everywhere and we would have a landslide vote.
But try to remove a infinite ammo bug and "players will give up due to it".
Re: Ammo-Relogbug Fix -Yes or No?-
Lot of players just want to get some fun kill other players.... and dont wanna anything to much harder
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- Posts: 76
- Joined: 18 Aug 2014 04:24
Re: Ammo-Relogbug Fix -Yes or No?-
So what if they want it easy? If thats the way they want to play a game... so be it. And it IS the current trend on most games. If you want players you have to listen to the majority.Homer wrote:Dont even get me started on SA... The last thing that made me give up is finding ammo.
People just want it easy. Offer them high end weapons everywhere and we would have a landslide vote.
But try to remove a infinite ammo bug and "players will give up due to it".
Re: Ammo-Relogbug Fix -Yes or No?-
If this was what the players want, we would have 1000 choppers and 1000 vehicles, SelfBlood, high end weapons everywhere and everything. Just like every "popular" pure pvp mods.Killborn556 wrote:So what if they want it easy? If thats the way they want to play a game... so be it. And it IS the current trend on most games. If you want players you have to listen to the majority.Homer wrote:Dont even get me started on SA... The last thing that made me give up is finding ammo.
People just want it easy. Offer them high end weapons everywhere and we would have a landslide vote.
But try to remove a infinite ammo bug and "players will give up due to it".
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- Posts: 15
- Joined: 04 Aug 2014 23:29
Re: Ammo-Relogbug Fix -Yes or No?-
Remove it please.
Re: Ammo-Relogbug Fix -Yes or No?-
remove it ONLY if you balance magazine spawn, it will be nearly impossible to use the (useless) rifle known as DMR because we cant find mags, we will not be able to refill them and the weapon has no damage. Imagine a m4 in which you have to play with 1 or 2 20 round stanag, you have to spam it to kill someone but ammo are impossible to find that is ridiculous.
Re: Ammo-Relogbug Fix -Yes or No?-
DMR mags even drop in industrial zones! In pairs! Zombie soldiers also drop DMR mags.
Is it that hard to find mags?
Is it that hard to find mags?
Re: Ammo-Relogbug Fix -Yes or No?-
Yes, but let ammo re-fil only in houses/strongholds/safes after restart.
So you can´t just relog and DA DAA, but you actually have to go and put magazines in your house and wait for a restart.
This is kind of half way solution, maybe...
This way typical adventuring and fire fights are more challenging.
So you can´t just relog and DA DAA, but you actually have to go and put magazines in your house and wait for a restart.
This is kind of half way solution, maybe...

This way typical adventuring and fire fights are more challenging.
Re: Ammo-Relogbug Fix -Yes or No?-
I believe that if you place mags in houses and lock them that will refill the mags.
But lets wait for an official answer.
But lets wait for an official answer.