Latest Patch notes + Changes?

General discussion about the Mod.
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Thomas Sullivan Magnum
Posts: 588
Joined: 27 Jul 2015 15:32

Latest Patch notes + Changes?

Post by Thomas Sullivan Magnum »

Hi all, recently returned to Origins as I believe there is a new patch.

Can anyone link or attach the patch notes as I am not seeing anything on the forums - those Mods are lazy buggers *points at Ishootpaint*
andex
Posts: 133
Joined: 11 Jan 2015 17:45

Latest Patch notes + Changes?

Post by andex »

yeah ok, here you go:

New weapons, including some legendary WW2 ones (AK-103, AK-107, AK-74M, AKS-74U, F88, FAMAS, Groza-7.62, Groza-9, AS VAL, RK-95, М4, Kar-98k, MK-48, PKP "Pecheneg", Fusil, RPK-74M, Type64-S, Type89).
New weapon modifications: (NATO – 4 types of ACOG scopes, М203 grenade launcher, Aimpoint, ELCAN, An-PVS-4, Holo, scilencer. Russia/USSR – 1p29, Kobra scopes, GP-25/30 grenade launcher, PSO scope, silencer, NSPU night vision scope).
A range of police and military battle shields.
New entertaining quests.
New military/civilian aircraft: The legendary Mig15 and L-39M Albatros, Camels, Yak-24D.
New buildable monuments and statues which will reward you with some tasty things.
Ability to increase the garage space in strongholds.
New buildable wind powered lamp to illuminate bases at night.
Ability to re-spawn inside level 4 houses and stronghold after death.
Ability to reinforce the M2 Land Rover.
Also, some existing weapons have been replaced with newer higher quality models. Some bugs have been fixed and the flying fortress route has been changed.

added:
- The new weapons from the recent patch.
- The ability to enable/disable the "spawn at base" feature.
- The option to enable/disable grass on the server has been added to help players with slower CPUs improve their FPS.
Other changes:
- Added packs of female bandit/hero/survivor clothes/skins for all levels.
- Optimised some aspects of the game process to improve performance.

1. The Sector B air patrol now flies over and covers a larger area of the map.
2. New weapons and items have been added to the trading island. New weapons and modifications have been added to the trading island. We have also added any missing items from previous patches to their respective traders on the trading island.
3. Ammo for sniper rifles obtain as rewards in missions can now be created by converting FN-FAL, M240, DMR, M24 magazines by asking the quest traders on the trading island to do this.
4. The battle shields now spawn in police stations, in missions and on Sector B.
5. Pistols/pistol ammo, ammo for APS, APSSD, Makarov and Makarov SD spawns now work correctly.
6. Server admins now have the option of enabling/disabling “turbo” running.
7. New aeroplanes will not require more components to repair. (boohoo)
8. Mechanic bag bug (items were not damaged). Now old hammers and pliers that are placed in to the mechanics bag can get damaged too.
9. Backpack dupe and other dupes can now be found by server admins in the server log files "Game logs".
10. Bug in stronghold where leader was not able to re-spawn in it fixed.
11. If server admins set the difficulty of AI to less than 50%, M2 machine guns on Sector B will not have metal box around them and Sector B difficulty will be reduced.

Fixes and improvements:
- MH60S removed the need for double avionics
- Unicopter now requires a motorcycle engine
- Text when reinforcing a vehicle not appearing correctly fixed
- Ability to reinforce Unicopter with level 3 armour added
- Ability to base build on Sector B removed
- Flying fortress armour raised, removed bugs with fuel
- Waves assed to Sector B.
- The ability to combine all antiseptics, glue, rubber, oil
- Fixed and improved missions: "Civilian car", "Backstab Sniper", "Ambush"
- Upgraded rewards in missions
- Better rewards in missions: "Dead Bandit Loot", "Rusty key", "Dangerous Information"
- Updated weapons for AI bots at missions
- New rewards at Sector B
- Now, the installation of turbo on vehicles without the motor - is prohibited
- Fixed installation turbo on boats
- Fixed frying fish
- Fixed paint bug "Gaika"
- When loading a vehicle in to the flying fortress the turbo, armor and paint/stencil are now saved.
- Windmill light towers now disappear if owner hasn’t played for more than 15 days.
- Base spawn now available in level 4 houses from stage 6.
- Base spawn now available in stronghold from stage 19.
- Ability for server admin to choose whether to spawn directly in building or parachute down. (Set in Origins Guard).
- Ability for killed player to see message with the details of player who killed them (Can be Enabled/Disabled in Origins Guard by server admin)
- Ability added to sleep in level 4 houses.
- Fixed ladder bug in level 4 mansion.

guess thats all you missed
greetings
andex
Thomas Sullivan Magnum
Posts: 588
Joined: 27 Jul 2015 15:32

Latest Patch notes + Changes?

Post by Thomas Sullivan Magnum »

Thanks Andex
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