[OFFICIAL DEVELOPER Q&A]

General discussion about the Mod.
37083
Posts: 10
Joined: 07 Oct 2014 22:15

Re: [OFFICIAL DEVELOPER Q&A]

Post by 37083 »

Homer wrote:
37083 wrote:why I cant bind anything to space anymore? i´d like to have walkover at it.
Because the space key is used to build.
is it possible to bind the building command to another key, so that i can use space for something else?
Killborn556
Posts: 76
Joined: 18 Aug 2014 04:24

Re: [OFFICIAL DEVELOPER Q&A]

Post by Killborn556 »

37083 wrote:
Homer wrote:
37083 wrote:why I cant bind anything to space anymore? i´d like to have walkover at it.
Because the space key is used to build.
is it possible to bind the building command to another key, so that i can use space for something else?
Not at this time.
^2.
Posts: 44
Joined: 06 Aug 2014 03:21

Re: [OFFICIAL DEVELOPER Q&A]

Post by ^2. »

I still use spacebar for walk... no isseu re-binding it,.


Still works to build stuff, i just take one or steps forward and then build it when pressing the spacebar
Alex_Desblack
Posts: 64
Joined: 11 Oct 2014 15:44

Re: [OFFICIAL DEVELOPER Q&A]

Post by Alex_Desblack »

Does The Kings Pyramid really exist if it does can you give us a hint were? :D

Yes, it does :D And it is at a place where nobody will suspect it :P

Thank you for the grate work on the Mod. I LOVE it :D .

Thanks, glad you like it :)

GeriX
Alex_Desblack
Posts: 64
Joined: 11 Oct 2014 15:44

Re: [OFFICIAL DEVELOPER Q&A]

Post by Alex_Desblack »

Oh man a better hint pleas :D i think every one knows that it is at a place where nobody would suspect it.^^

But thank you for the quick reply :P
stealth#
Posts: 83
Joined: 09 Aug 2014 02:22

Re: [OFFICIAL DEVELOPER Q&A]

Post by stealth# »

Does this mean the pyramid is in the game? On all servers?

Yes.

GeriX
sterchen
Posts: 33
Joined: 22 Aug 2014 09:15

Re: [OFFICIAL DEVELOPER Q&A]

Post by sterchen »

@GeriX
if nobody will suspect the place, then really nobody will get the object-x blueprint
this couldn't be your interest...please GeriX, give a better hint ;)

@ stealth
the pyramid is a legend in the mod-community now about several years...but i can tell you:
in the serverowner admin-tool a pyramid is able to delete........really, so think what you want :?

i play origins mod now about several years on several severs....and i NEVER met the buildung somewhere (except the YouTube-Video) :roll:

greetings and a nice day
Mace
Posts: 51
Joined: 05 Aug 2014 06:55

Re: [OFFICIAL DEVELOPER Q&A]

Post by Mace »

Alex_Desblack wrote:Does The Kings Pyramid really exist if it does can you give us a hint were? :D

Yes, it does :D And it is at a place where nobody will suspect it :P

Thank you for the grate work on the Mod. I LOVE it :D .

Thanks, glad you like it :)

GeriX
scroll down
http://dayz.teasarspalace.com/index.php?topic=304.0

I wouldn't believe everything, that is postet on random forums :)
MossbergBoss/Dave
Posts: 3
Joined: 13 Oct 2014 13:30

Re: [OFFICIAL DEVELOPER Q&A]

Post by MossbergBoss/Dave »

Apologies if any of these have been answered before......

1) Most importantly...... Will servers work with Commander browser in future or only the Origins browser? Commander seems to be the best way of getting new players to try Origins. Without it they find it too hard to get involved.

2) Is there any way to fix the white/black male arms bug with level 2 heros?

3) Do you plan to revamp any of the old vehicles and make them more useful? (eg Scrap Buggy, Titanic for example) - Nobody uses them because theyre slow and not worth the materials unless a last-resort.

4) I spoke to Alex/Martin months ago about the idea of adding some S.T.A.L.K.E.R style themes, some of which have already been implemented such as the PDA for missions........is any of this still planned or scrapped?

5) Shooting from vehicles as passengers......will this ever happen? Would be the coolest thing ever. **San Andreas Driveby**
Alex_Desblack
Posts: 64
Joined: 11 Oct 2014 15:44

Re: [OFFICIAL DEVELOPER Q&A]

Post by Alex_Desblack »

Is the Blueprint in the game or the building it selfe? :D

Blueprint

GeriX
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