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Re: [OFFICIAL DEVELOPER Q&A]

Posted: 05 Nov 2014 12:30
by Tewdric
ishootpaint wrote:To build the large garage i know you must have a lvl3 house first but do you need to be a lvl3 to build the garage. For example if i build my lvl3 hero and then go and shoot a bunch of people and end up being a lvl1 hero or bandit could i still construct the large garage. Or would i have to lvl back up to a lvl3 to build it?
You must be either a lvl 3 Hero or bandit to be able to build your Large Garage.

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 11 Nov 2014 10:57
by spielfuehrer
Well thanks for the effort, the game is just outstanding between all those mods.
I have two questions for you:

1. Will there be a Clansystem introduced for Origins?

Yes, we are planning many clanbased features for the future.

2. Any chance that everybody can access houses from others as long as they know the code?

Still not decided, but pretty likely to be added.

GeriX

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 11 Nov 2014 19:31
by s1ckkz123
Will there be a bridge from kameni/helfenburg to the new landmass (north novistrana) that will be released in future patches? theres already a "landroad" from helfenburg to nowhere :P
that would be awesome connection between the islands.

Pretty likely, but this will be added in a later patch, not the next one.

GeriX

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 01 Jan 2015 05:13
by A1CFalcon
In the raiding of Sector B my friend and I encountered a few alarms followed by multiple AI squads, we were wandering what the alarms indeed mean and if there is a set number of AI or if they continually spawn. Thanks.

The alarms are just when new troops are sent in to keep you entertained :D They spawn continually.

-Gerix

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 02 Jan 2015 18:38
by GrandRoyal
Hi!

As for now I think its to easy to find food and drink?. ( everywhere) Remeber Namalsk when you hell yea! over a soda can. This could open up for a new type of play.
People going to shops and hunting more ( not just for blood ).

Think the offroad vehicles are to slow offroad and the dirtbike should not take so much damage offroad. Something you can change ?

Like the concept off the mission " Hiding man" Do you think that spreading the mission all over the map, and with not so good clues would be a good idea? Officer = higher reward , Criminal = lower etc..

I think the Excavator not should be lockable. ( as most of the admins not allow kamikaze ) Or make more of them ..?

Last.. Like the Mad max style but it collides with all the new hightech. Mad max over hightech :)

Happy new year and love your mod

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 04 Jan 2015 00:09
by Alex_Desblack
Can you say us yet were we can we find the lvl 4 bp or will you announce it when the update is here???

Wait and see, it wouldn't be a surprise if you knew ;)

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 09 Jan 2015 16:17
by Alex_Desblack
Will the Official Origins Map get updated imediatly when the game update is here or do we have to wait a few days for it..?

The Map isn't in this update. In the next one.

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 09 Jan 2015 17:04
by al0ne.in.the.dark
Alex_Desblack wrote:Will the Official Origins Map get updated imediatly when the game update is here or do we have to wait a few days for it..?

The Map isn't in this update. In the next one.
I think he means the browser-map where we can see spawns. will the new vehicles be in there by time?

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 09 Jan 2015 17:26
by Alex_Desblack
yeah i mean the browser map but your answer is good to thanks :P

Re: [OFFICIAL DEVELOPER Q&A]

Posted: 10 Jan 2015 16:26
by Alex_Desblack
:!: :roll: :!: