Ammo-Relogbug Fix -Yes or No?-

General discussion about the Mod.
Post Reply

Ammo-Relogbug Fix -Yes or No?- READ TEXT BEFORE VOTING

Yes, fix it
41
47%
No, leave it
47
53%
 
Total votes: 88

GeriX
Posts: 144
Joined: 04 Sep 2014 22:04

Ammo-Relogbug Fix -Yes or No?-

Post by GeriX »

Hello, people of the Internet!

I want to talk about a really precarious Topic wich has a lot potential for discussion.
The Ammo Relog Bug.

There are a lot of complains on both sides and I want now clear numbers for a descision.
Some people say:"Fix the bug, it's to unrealistic, magazines are worthless, Origins has became like Epoch, etc...."
Others say:"No it's much better like this, it's easier in fights, etc..."

Because of this we can't really make a good descision, but after all, It's a bug.

--------------------------------------------------
So please vote your opinion and maybe post under this your arguments, so we can make a good list and people can decide easier.

Remove the Bug:
-Makes the game more realistic
-Adds to the Survivalfeeling
-Makes Zombiefarming harder to equal between Bandit and Heros
-Makes Ammo more valuable and trading will be more common
-Makes PvP more interesting

Keep the Bug:
-Game is easier


---------------------------------------------------

Please choose your opinion wisely



Greedings
GeriX
User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Homer »

Yes. 100% yes!!!

I know. I know... People want it easy. Many will complain.
But in my opinion the mod should be more realistic and harder, so having infinite ammo with a simple relog makes no sense.
klosiklosi
Posts: 175
Joined: 05 Aug 2014 12:25

Re: Ammo-Relogbug Fix -Yes or No?-

Post by klosiklosi »

Oh yes please fix it. Bug is bug and should be now fixed if it works.
ki113r
Posts: 6
Joined: 04 Aug 2014 23:03

Re: Ammo-Relogbug Fix -Yes or No?-

Post by ki113r »

yes! that way maybe the trader will actually sell one dmr or mk17 mag
technicianhard
Posts: 215
Joined: 05 Aug 2014 21:22

Re: Ammo-Relogbug Fix -Yes or No?-

Post by technicianhard »

Vote yes, also would be nice if I don't loose all my ammo on lagged bambie on full servers and don't buy 1 dmr mag for 3 m240 machineguns, cause it makes me boom from fun, gun cheaper than ammo mag. And the time of 249 machingun will come.
Killborn556
Posts: 76
Joined: 18 Aug 2014 04:24

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Killborn556 »

I would rather it not be fixed... but I would like to suggest how about being able to refill your mags in your house? That way people couldn't have a ton of ammo but I don't like the idea of having 20 half full stanag mags in my house either...

So when ammo is in a house and it is locked and unlocked it should refill it :)
User avatar
BadMotherFucker
Posts: 63
Joined: 05 Aug 2014 01:16

Re: Ammo-Relogbug Fix -Yes or No?-

Post by BadMotherFucker »

I chosen yes but this will only work if you also add an option to "Refill Mags". Similar to convert ammo but instead would move the ammo between mags until you ended up with X full mags and 1 mag with the spare bullets.
This action should take some time. Like cutting wood/planks.

This will be a very good change for the mod.

But this is only part of the problem. You also need to consider:
-What should happen to ammo inside houses/garages/... after you close/open?
-What should happen to ammo inside tents/storage boxes/cars/.. after the server restart?
-What should happen when a dead body turns into a grave (that also replenishes ammo)?


Best Regards
Stackoverflow
badass68
Posts: 23
Joined: 05 Aug 2014 07:53

Re: Ammo-Relogbug Fix -Yes or No?-

Post by badass68 »

If you wish to maintain servers for the hardcore then yes.

If you wish to populate with new players that want to have fun then No.

Maybe you could make it an admin choice I'm not sure.

I vote yes for realism. You should also fix Helis and armed cars though !!! I find it hilarious how they auto fill with ammo every restart Origins is the only Mod that does this. That shit should be serious hard to find.

So if you don't fix that one leave ammo as is !!
User avatar
BadMotherFucker
Posts: 63
Joined: 05 Aug 2014 01:16

Re: Ammo-Relogbug Fix -Yes or No?-

Post by BadMotherFucker »

badass68 wrote:You should also fix Helis and armed cars though !!! I find it hilarious how they auto fill with ammo every restart Origins is the only Mod that does this. That shit should be serious hard to find.
I Agree. But with that you should also add the option to remove mags from the vehicles.
Nick!
Posts: 19
Joined: 18 Aug 2014 18:34

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Nick! »

I think its ok if you fix the reload bug, but you shouldnt fix it with restart and house closing, because all the ppl who now vote Yes have full houses.
There has to be a way to fill your ammo, because you cant play snipers anymore if the ammo doesnt refill.
(Besides Sector will be undoable)
Post Reply