Ammo-Relogbug Fix -Yes or No?-

General discussion about the Mod.

Ammo-Relogbug Fix -Yes or No?- READ TEXT BEFORE VOTING

Yes, fix it
41
47%
No, leave it
47
53%
 
Total votes: 88

Killborn556
Posts: 76
Joined: 18 Aug 2014 04:24

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Killborn556 »

klosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
The votes speak for themselves. And you have to remember that happy customers are quiet customers :D
User avatar
Homer
Posts: 167
Joined: 31 Jul 2014 18:56

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Homer »

Killborn556 wrote:
klosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
The votes speak for themselves. And you have to remember that happy customers are quiet customers :D
Costumers want bugs, and if you give them a vote they want dupping and item duplication has well. Because it takes to much time to find everything. :mrgreen:
Killborn556
Posts: 76
Joined: 18 Aug 2014 04:24

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Killborn556 »

Homer wrote:
Killborn556 wrote:
klosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
The votes speak for themselves. And you have to remember that happy customers are quiet customers :D
Costumers want bugs, and if you give them a vote they want dupping and item duplication has well. Because it takes to much time to find everything. :mrgreen:
Well, if thats what they want :mrgreen:
HansaRostock
Posts: 20
Joined: 12 Aug 2014 09:36

Re: Ammo-Relogbug Fix -Yes or No?-

Post by HansaRostock »

Maybe, a option for admins, enable or dissable the bug are a solution?
Killborn556
Posts: 76
Joined: 18 Aug 2014 04:24

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Killborn556 »

HansaRostock wrote:Maybe, a option for admins, enable or dissable the bug are a solution?
Further divides the servers.
MiRoH
Posts: 10
Joined: 08 Aug 2014 17:58

Re: Ammo-Relogbug Fix -Yes or No?-

Post by MiRoH »

just fix it.
User avatar
Vitalicks
Posts: 92
Joined: 07 Aug 2014 15:33

Re: Ammo-Relogbug Fix -Yes or No?-

Post by Vitalicks »

Are you seriously asking if a bug should be fixed or not?
^2.
Posts: 44
Joined: 06 Aug 2014 03:21

Re: Ammo-Relogbug Fix -Yes or No?-

Post by ^2. »

Vitalicks wrote:Are you seriously asking if a bug should be fixed or not?
this..

it`s a bug... fix it.
MossbergBoss/Dave
Posts: 3
Joined: 13 Oct 2014 13:30

Re: Ammo-Relogbug Fix -Yes or No?-

Post by MossbergBoss/Dave »

As I understand it would greatly increase the amount of database information needing to be stored........and thus maybe create a massive increase in lag?

Im not sure exactly how the database is laid out but im guessing the difference would be something along the lines of....for example 6 Stanag mags......
(Now) Stanag;6
(After fix, with amounts of ammo left in each mag) Stanag;15;Stanag;29;Stanag;13;Stanag;11;Stanag;2;Stanag30;

Multiply that for every magazine type in every players house and you see how the problem will mount up.

Again thats just an educated guess - im not 100% sure on how the database works.
^2.
Posts: 44
Joined: 06 Aug 2014 03:21

Re: Ammo-Relogbug Fix -Yes or No?-

Post by ^2. »

MossbergBoss/Dave wrote:As I understand it would greatly increase the amount of database information needing to be stored........and thus maybe create a massive increase in lag?

Im not sure exactly how the database is laid out but im guessing the difference would be something along the lines of....for example 6 Stanag mags......
(Now) Stanag;6
(After fix, with amounts of ammo left in each mag) Stanag;15;Stanag;29;Stanag;13;Stanag;11;Stanag;2;Stanag30;

Multiply that for every magazine type in every players house and you see how the problem will mount up.

Again thats just an educated guess - im not 100% sure on how the database works.
Pretty sure it wouldnt lag, as it already have a 50/60 secs loading time that uploads everything to the client from the origins cloud
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