The votes speak for themselves. And you have to remember that happy customers are quiet customersklosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
Ammo-Relogbug Fix -Yes or No?-
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Re: Ammo-Relogbug Fix -Yes or No?-
Re: Ammo-Relogbug Fix -Yes or No?-
Costumers want bugs, and if you give them a vote they want dupping and item duplication has well. Because it takes to much time to find everything.Killborn556 wrote:The votes speak for themselves. And you have to remember that happy customers are quiet customersklosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
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- Posts: 76
- Joined: 18 Aug 2014 04:24
Re: Ammo-Relogbug Fix -Yes or No?-
Well, if thats what they wantHomer wrote:Costumers want bugs, and if you give them a vote they want dupping and item duplication has well. Because it takes to much time to find everything.Killborn556 wrote:The votes speak for themselves. And you have to remember that happy customers are quiet customersklosiklosi wrote:never ending discussion. fix the bug and all will be fine xD
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Re: Ammo-Relogbug Fix -Yes or No?-
Maybe, a option for admins, enable or dissable the bug are a solution?
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Re: Ammo-Relogbug Fix -Yes or No?-
Further divides the servers.HansaRostock wrote:Maybe, a option for admins, enable or dissable the bug are a solution?
Re: Ammo-Relogbug Fix -Yes or No?-
Are you seriously asking if a bug should be fixed or not?
Re: Ammo-Relogbug Fix -Yes or No?-
this..Vitalicks wrote:Are you seriously asking if a bug should be fixed or not?
it`s a bug... fix it.
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Re: Ammo-Relogbug Fix -Yes or No?-
As I understand it would greatly increase the amount of database information needing to be stored........and thus maybe create a massive increase in lag?
Im not sure exactly how the database is laid out but im guessing the difference would be something along the lines of....for example 6 Stanag mags......
(Now) Stanag;6
(After fix, with amounts of ammo left in each mag) Stanag;15;Stanag;29;Stanag;13;Stanag;11;Stanag;2;Stanag30;
Multiply that for every magazine type in every players house and you see how the problem will mount up.
Again thats just an educated guess - im not 100% sure on how the database works.
Im not sure exactly how the database is laid out but im guessing the difference would be something along the lines of....for example 6 Stanag mags......
(Now) Stanag;6
(After fix, with amounts of ammo left in each mag) Stanag;15;Stanag;29;Stanag;13;Stanag;11;Stanag;2;Stanag30;
Multiply that for every magazine type in every players house and you see how the problem will mount up.
Again thats just an educated guess - im not 100% sure on how the database works.
Re: Ammo-Relogbug Fix -Yes or No?-
Pretty sure it wouldnt lag, as it already have a 50/60 secs loading time that uploads everything to the client from the origins cloudMossbergBoss/Dave wrote:As I understand it would greatly increase the amount of database information needing to be stored........and thus maybe create a massive increase in lag?
Im not sure exactly how the database is laid out but im guessing the difference would be something along the lines of....for example 6 Stanag mags......
(Now) Stanag;6
(After fix, with amounts of ammo left in each mag) Stanag;15;Stanag;29;Stanag;13;Stanag;11;Stanag;2;Stanag30;
Multiply that for every magazine type in every players house and you see how the problem will mount up.
Again thats just an educated guess - im not 100% sure on how the database works.