Origins definitely is the most balanced mod and the only big issue I have come across so far is the Sector loot.
Like I mentioned the building supplies in the urals are not the issue, its the excess of ammo and guns that then can be traded for building supplies that are the issue. If the urals only had 4 clips of ammo for each gun present and only a few good weapons present then I think that would greatly balance out the trading ability - and as a side note 1 explorer and 1 storage box per ural only because they are rare items that start to stack up too easy after only a few successful runs at sector.
Sector B Loot Overpowered
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- Posts: 392
- Joined: 01 Oct 2014 00:39
Sector B Loot Overpowered
Some servers have the trader disabled which would solve some of that but i honestly like the trader because you have to give so much just for the one thing you want. It would be kind of cool to see the rewards randomized like the missions. Sometimes you may get alot and sometimes you may not think its worth the trip. I personally find sector B kind of boring the way it is and would love to see it get some nice new features to make it more of a challenge and more importantly to me, more exciting. Maybe an armed UAZ or two on patrol around the outside of the fence and inside the compound.
I really dont have an issue with the big bags honestly, i find a coyote more than enough for most runs. And im kind of on the fence with the storage boxes(that terrible feeling when you just hit destroy on accident with 25 remats in it lol). It would be cool if you could build stashes like on Dayz mod and just have the storage box be an upgrade for its final stage or use it on its own but know people can destroy it. That would help new players who have a hard time finding the saw to build a tent, but the tent would still have a use as you wouldn't be able to sleep to restore blood at a stash or be able to lock it.
I really dont have an issue with the big bags honestly, i find a coyote more than enough for most runs. And im kind of on the fence with the storage boxes(that terrible feeling when you just hit destroy on accident with 25 remats in it lol). It would be cool if you could build stashes like on Dayz mod and just have the storage box be an upgrade for its final stage or use it on its own but know people can destroy it. That would help new players who have a hard time finding the saw to build a tent, but the tent would still have a use as you wouldn't be able to sleep to restore blood at a stash or be able to lock it.
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- Posts: 588
- Joined: 27 Jul 2015 15:32
Sector B Loot Overpowered
I ha da question around those Storage boxes - Got 3 for my Sec b runs last week - are they just simpler versions of tents - no way to hide them or anything then?
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- Posts: 392
- Joined: 01 Oct 2014 00:39
Sector B Loot Overpowered
They are similiar to tents just smaller. You can hide them under trees pretty good.
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- Posts: 588
- Joined: 27 Jul 2015 15:32
Sector B Loot Overpowered
Starting to extend base now and have run out of weapon storage space
Was thinking of using one of these but seem pretty pointless. Ive my safe, lvl 1+2 house, think it must be time for me to get another 7k humanity so I can build a lvl 3 house for extra storage 


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- Posts: 392
- Joined: 01 Oct 2014 00:39
Sector B Loot Overpowered
Do you not have a garage? Those are easy to build and hold the same as your lvl1.
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- Posts: 588
- Joined: 27 Jul 2015 15:32
Sector B Loot Overpowered
Yes, that is full too! Ive 22 different main weapons in my lvl 2 house so thats practically full, my lvl 1 house has NV, Rangefinders etc and handguns and my garage has building mats and old saws etc. I use tents for tools really like hatchets and picks.
I then put any duplicate weapons in my Merlin as I dont mind losing those if the chopper goes down
I then put any duplicate weapons in my Merlin as I dont mind losing those if the chopper goes down
