Description of new system of weight

General discussion about the Mod.

ShowNoMercy
Posts: 50
Joined: 18 Aug 2014 02:26
Has thanked: 1 time
Been thanked: 1 time

Re: Deacription of new system of weight

Post by ShowNoMercy » 27 Aug 2014 02:39

As always, no reply´s of any mod/admin/dev to any critical statements.


AlexSpain
Posts: 44
Joined: 31 Jul 2014 17:10

Re: Deacription of new system of weight

Post by AlexSpain » 30 Aug 2014 19:06

ShowNoMercy wrote:As always, no reply´s of any mod/admin/dev to any critical statements.
Admin of the server can disable lock, and set up maximum weight 70

User avatar

[XCF]Goblin
Posts: 53
Joined: 06 Aug 2014 17:43

Re: Vote for a new system of weight

Post by [XCF]Goblin » 01 Sep 2014 00:56

Homer wrote:Its my personal opinion.

Its like in all updates. The players that complain will come to the forum.
Actually , I'm here for the laughs :lol: :lol: :lol:


Seven
Posts: 63
Joined: 09 Jan 2015 14:49
Has thanked: 1 time
Been thanked: 1 time

Re: Description of new system of weight

Post by Seven » 26 Jan 2015 13:25

make an option to enable / disable it by an admin!


Midnightsfire
Posts: 35
Joined: 04 Aug 2014 23:12
Has thanked: 2 times
Been thanked: 3 times

Re: Description of new system of weight

Post by Midnightsfire » 26 Jan 2015 16:34

Seven wrote:make an option to enable / disable it by an admin!
I agree

It should generally be more focus on it that the Server admins can make the own server unique.


agresor.xf
Posts: 18
Joined: 15 Feb 2015 01:16
Has thanked: 1 time

Re: Description of new system of weight

Post by agresor.xf » 15 Feb 2015 01:51

Yeah I know Origins team want to make game more hard and realistic but this weight system is bad idea. When im farming i use Explorer backpack and im not useing all capacity - sometimes u take fev items and u r "full"

For me Origins Team should focus on survival aspects of this modyfication like reduce number of food spwning in all buildings. Thats stupid - its some time after world ends and first u looking for is no food but tools, guns, ammo, vehicles !? WTF ?!


OldManTim
Posts: 158
Joined: 06 Aug 2014 18:44
Has thanked: 9 times
Been thanked: 4 times

Re: Description of new system of weight

Post by OldManTim » 17 Feb 2015 08:26

I like the weight system, adds some realism

BUT

I do agree that is should be an option we as server admins can completely switch off, not just adjust the weight limit.


agresor.xf
Posts: 18
Joined: 15 Feb 2015 01:16
Has thanked: 1 time

Re: Description of new system of weight

Post by agresor.xf » 17 Feb 2015 10:54

Its not realistic at all coz still u can take fev wheels in to u r backpack xD

Any way backpacks like explorer is useless for me, most off times i take fev things and im full (except tin cans;)


OldManTim
Posts: 158
Joined: 06 Aug 2014 18:44
Has thanked: 9 times
Been thanked: 4 times

Re: Description of new system of weight

Post by OldManTim » 17 Feb 2015 11:56

Yes yes, I agree, but as stated, it adds some realism :P


agresor.xf
Posts: 18
Joined: 15 Feb 2015 01:16
Has thanked: 1 time

Re: Description of new system of weight

Post by agresor.xf » 19 Feb 2015 16:20

Yes but still is more frustrating than realistic. My eng its not good enought to tell what im mean so i try describe one situation what I have very often.

Imagine you landing somwhere, go for loot somwhere litle far from your vehicle. You find many things you want to take but all together is too heavy so you take fev items, go back to vehicle, left the items, go back again for rest of the loot and you see loot was despawn and respawn again but different. And u really fuc..n angry.

Max distance between you and place what you want search is ridiculous short.

Post Reply