Origins Concepts

Some of the Mod history and background.
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Waffeleisen
Posts: 233
Joined: 31 Jul 2014 19:07

Origins Concepts

Post by Waffeleisen »

Introduction
Greetings fellow humans, who haven't been infected yet. You're probably wondering, what the hell is Origins. the new ARMA II mod inspired by DayZ. Fight to survive in the harsh apocalyptic Taviana 3.0 map, fully redesigned, making room for a wide range of new features and twisted survival elements. The world has gone to hell and you're right in the middle. There is more to life than just surviving, and now you have a purpose. What is this infection that has spread across the globe? Why are the dead walking again? Is there any hope in putting an end to this? There is only one way to find out, grab what supplies you can and get exploring.

Some things never change, the rich stay rich and the poor stay poor. While you crawl in the mud hunting for scraps the rich have made a nice home for themselves, aptly named “Salvation Island”. They live in comfort surrounded by high walls and armed mercenaries. But they are not there to just keep the infected at bay. Don't expect a welcome party if you pay them a visit. Although if you manage to get in, you will have a chance at grabbing some of their finest weaponry.

All of this set in our new Taviana 3.0 featuring over 60 new buildings with full interiors to explore. From Hospitals and Police stations to Museums and Military Camps. There is more to explore than ever before. Will you be able discover the Origins of the outbreak or simply become another walking corpse?.

Making Of...
We loved playing the original DayZ, but we felt that it lacked post-apocalyptic spirit and some objective. For example, you would collect car components to repair cars, but the cars looked like they were fresh out of the factory. We decided to change that and make something more post apocalyptic. For me, it all started with the buggy. It was the first car I modeled for Origins.

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